STG Education

C, C++ and Data Structures (DS)

C, C++ and Data Structures (DS)

"C is a powerful, general-purpose, and procedural programming language"

3 Months

2 Weekly Live Sessions

18 Classes

Placement Assistance

C is a powerful, general-purpose, and procedural programming language developed in the early 1970s by Dennis Ritchie at Bell Labs. It is often referred to as a "middle-level" language because it combines elements of both high-level and low-level languages, offering a balance between abstraction and control over hardware.

Key characteristics and features of C programming:

Procedural:
C programs are structured as a series of functions or procedures, each performing specific tasks. This modular approach promotes organized and maintainable code.

Compiled:
C source code is translated into machine code by a compiler, which can then be directly executed by the computer. This results in fast and efficient program execution.

Low-level access:
C provides low-level access to system memory and hardware resources, making it suitable for developing operating systems, embedded systems, and other system-level software.

Portability:
C programs are highly portable, meaning they can be compiled and run on various operating systems and hardware platforms with minimal modifications.

Influence on other languages:
C has significantly influenced the development of many other popular programming languages, including C++, Java, and Python.

Efficiency:
C is known for its efficiency and performance, making it a preferred choice for applications where speed and resource optimization are crucial.

Standard Library:
C includes a standard library of functions that provide common functionalities, and users can also create and incorporate their own functions.


The C++ programming language encompasses a wide range of features and concepts, building upon the C language and introducing object-oriented programming (OOP) principles. The core contents of C++ programming can be categorized as follows:

  1. Fundamentals of C++:

  • Basic Syntax and Structure: Understanding program structure, statements, expressions, keywords, identifiers, and basic formatting.

  • Data Types and Variables: Learning about fundamental data types (integers, floats, characters, booleans), variable declaration, initialization, and scope.

  • Operators: Understanding arithmetic, relational, logical, assignment, and other operators and their precedence.

  • Input/Output: Using cin and cout for standard input and output operations.

  • Control Structures: Implementing decision-making (if-else, switch) and looping (for, while, do-while) constructs.

  • Functions: Defining and calling functions, understanding parameters, return types, and function overloading.

  • Arrays and Pointers: Working with arrays for collections of data and understanding pointers for direct memory manipulation.

  • Strings: Handling and manipulating strings using C-style strings and the std::string class.

  1. Object-Oriented Programming (OOP) Concepts:

  • Classes and Objects: Defining classes as blueprints for objects and creating instances (objects) of those classes.

  • Encapsulation: Bundling data and methods within a class and controlling access to them.

  • Inheritance: Creating new classes (derived classes) from existing ones (base classes) to reuse and extend functionality.

  • Polymorphism: Implementing the ability of objects to take on multiple forms, often achieved through virtual functions and function overriding.

  • Abstraction: Hiding complex implementation details and exposing only necessary functionalities.

  1. Advanced C++ Concepts:

  • Memory Management: Understanding dynamic memory allocation using new and delete, and concepts like memory leaks.

  • Templates: Writing generic code that works with different data types using function templates and class templates.

  • Exception Handling: Managing runtime errors and exceptional conditions using try, catch, and throw.

  • Standard Template Library (STL): Utilizing powerful pre-built data structures (vectors, lists, maps, sets) and algorithms provided by the STL.

  • File I/O: Reading from and writing to files.

  • Concurrency and Multithreading: Working with multiple threads for parallel execution.

  1. Development Environment and Tools:

  • Compilers: Understanding how C++ code is compiled into executable programs.

  • Integrated Development Environments (IDEs): Using tools like Visual Studio, Code::Blocks, or Eclipse for writing, compiling, and debugging C++ programs.

  • Debuggers: Utilizing debugging tools to identify and fix errors in code.


Data structures in C programming language are ways of organizing and storing data in memory to facilitate efficient access and modification. They can be broadly categorized into two main types:

  1. Primitive Data Structures (or Primitive Data Types):
    These are the fundamental data types built into the C language, used to store single values.

  • Pointers: Variables that store memory addresses.

  1. Non-Primitive Data Structures:
    These are more complex structures built from primitive data types and are designed to store collections of data in specific arrangements. They can be further classified as:

Linear Data Structures:
Elements are arranged sequentially, with each element connected to at most one other element.

  • Arrays: A collection of elements of the same data type stored in contiguous memory locations, accessed by an index.

  • Linked Lists: A collection of nodes, where each node contains data and a pointer (or link) to the next node in the sequence. Variations include singly, doubly, and circular linked lists.

  • Stacks: A Last-In-First-Out (LIFO) data structure where elements are added (pushed) and removed (popped) from the top.

  • Queues: A First-In-First-Out (FIFO) data structure where elements are added (enqueued) at one end and removed (dequeued) from the other.

Non-Linear Data Structures:
Elements are not arranged sequentially and can have multiple connections.

  • Trees: Hierarchical data structures where elements are organized in a tree-like structure with a root node, parent nodes, and child nodes. Examples include Binary Trees, Binary Search Trees, AVL Trees, and B-Trees.

  • Graphs: A collection of nodes (vertices) and edges that connect them, representing relationships between data elements.

Frequently Asked Questions (FAQs)

A: Basic understanding of computers and mathematics is helpful, but no prior programming experience is required.